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- // VirtuaLight VIB-Structure
-
- Sequence [ FirstFrame 0 AnimationLength 250 ]
-
- Camera [
- (25*sin(CurrentFrame*dt),24,-25*cos(CurrentFrame*dt)), (0,2,0), (0,1,0)
- FieldOfView 60 Format(320,240) FrameAspectRatio 4/3
- ]
-
- Background '0.075,0.1,0.075'
- PointLight [ (10, 50, -10) Decay LINEAR Intensity 40*'1,1,1' ]
- PointLight [ (-10, 55, 15) Decay LINEAR Intensity 45*'1,1,1' ]
-
- static bball = Shape [ Sphere ((0, 0, 0), 0.25) simple_blue ]
-
- ParticleGenerator [
- Shape "bball"
- Aging 0.15
- Location (0, 10, 0)
- Acceleration (0, -5, 0)
- Velocity 3*fBm((0, 0, 0), (0.6, 0.6, 0.6))
- CollisionDetection ((Age >= 1.0) ? 1 : 0)
- Death ((V[1] < 0.0 && y < -0.1) ? 1 : 0)
- Particles 60
- ]
-
- Shape [ Disk ((0, -0.1, 0), (0, 1, 0), 18 ) matte_yellow ]
-
- Shape [ Cylinder((0,-0.1,0), (0, 12, 0), 18) simple_red ]